CCP has released the presentation trailer for DUST 514, a hybrid MMO FPS/RTS for PlayStation 3 and Xbox 360. It's a game not only set in the EVE Online universe, but its battles can also affect the situation in the famous space MMO.

The trailer had already been shown in shaky cam but now CCP released it in good quality. And to tie it up all nicely, here's a list of things we know from DUST 514 (via www.dust514.org/).


Gameplay

* There will be a quickplay mode.
* There will be NPC faction warfare as well as the capture of player owned planets.
* Battles will take part on dynamic battlefields that are around 5 kilometres across.
* There will be a cap to the number of players per battle, which will be no less than 64 at launch.
* There will be a command structure: Squadleaders in charge of Infantry, will in turn be led by a player commander on board the MCC (Mobile Command Centre)
* The Commander will effectivly be playing a real time strategy game, and will be dependent on the situation awareness of ifantry players.
* There will be a number of sub-objectives, but the main goal will be to destroy the enemies MCC.
* DUST 514 will feature ten different vehicle classes, 8 of which will be available at launch. These include Warthog style buggies, Fighter Aircraft, Dropships and tanks.
* Infantry alike will be able to call in vehicles on the fly and have them dropped off by large dropships.
* Commanders will be able to deploy ground installations, which can house large gun and missile emplacements.
* Ground installations will also act as spawn points.
* Vehicles and installations will be purchased with "war points" which are a non-persistant game currency. This will allow each fight to have an "escalation of war" and will help prevent players with accumulated wealth from dominating.
* Rather than having a skill system like EVE Online or leveling system like World of Warcraft, DUST 514 will have an "achievement matrix" where objectives achieved in game unlock tiers which then give access to better items on the marketplace.
* Like ships in eve EVE, weapons and vehicles will be customised with module slots.
* There are two methods a DUST marine can use to get from planet A to planet B. The first is to clone jump, using similar technology to EVE Pod pilots. The second is to use their corps War Barge and fly to a hostile planet.
* DUST players will have to use the war barge to attack hostile worlds.

Interaction with the wider EVE universe

* EVE Pilots will own the majority of planetary districts, this will be introduced in the expansion following Dominion.
* DUST marines will be securing key staging area districts.
* Hiring Dust Marines will not be mandatory, but it will make the capture of planets easier.
* Initially Interaction wit EVE players will be done througuh the New Eden Social Network (COSMOS).
* Eventually CCP hope players in eve will be able to share the same social spaces as DUST 514 marines, presumably in stations.
* Initially at least, the economies of EVE and DUST will be kept as separate as possible. CCP do not want co-dependency between the games.

Technology and Subscription Model

* It is rumoured that DUST 514 will use the Unreal game engine.
* There will be a microtransaction model, rather than a subscription model.

Other Facts

* All the races in factions from EVE Online will feature in DUST 514
* There will be racial weapons, the strengths and weaknesses for each race that we all know and love in eve will feature in DUST 514